The background block
Whehter or not the door is closed
The world destination of a block. (For doors)
The ID of the door
The forground block
The amount of hits a block has taken
Whether or not the block represents a door
The label of the block
The date on when the breakHits shall reset. (You would have to implement it yourself.)
The position of the block on the X axis of the world
The position of the block on the Y axis of the world
Generated using TypeDoc
Representation of a block of a world